This week I will be reviewing the DnD module Storm Lord’s Wrath on Fantasy Grounds Classic. My weekly Saturday campaign started with the Lost Mines of Phandelver. After that the party wanted to make the town of Phandalin their base of operations. I was able to stretch the lore a little bit and insert a … Continue reading Review: Storm Lord’s Wrath on Fantasy Grounds Classic
I just performed some backdating of my Adventurers League logs from the sessions I’ve been running on Fantasy Grounds. I utilize DM Logs at AdventurersLeagueLog.com and low and behold, I now exceed 100 total hours of DM time! My most important message is at the end but there are a few thoughts I’d like to … Continue reading Milestone: 100+ Hours DMing Adventurers League Games on Fantasy Grounds
A couple of years ago I purchased Fantasy Grounds Classic (formerly just Fantasy Grounds before the release of Fantasy Grounds Unity) on a summer Steam sale. I purchased the standard license with the ambition of recruiting some old gaming friends to join me in playing Dungeons and Dragons on this Virtual Tabletop (VTT) platform. That … Continue reading Fantasy Grounds: Leveled Up Part 1
DM Greg here with another Dungeons and Dragons adventure review for use on Fantasy Grounds Classic. The Lost Mine of Phandelver (LMoP) was the first game module I ran on Fantasy Grounds back in November 2019. As a matter of fact I still have the module loaded as my party, at the time of this … Continue reading Review: Lost Mine of Phandelver on Fantasy Grounds Classic
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