Durlag’s Tower was a blast to run for both the DM and players. A bunch of micro encounters test the mettle of Tier 3 characters
Last night my Adventurers League group deviated from the season 5 story arc to visit a Tier 2 module from season 1. The biggest driver was that there was not enough content published in season 5 to get everyone into Tier 3 unless they made every session AND used dowtime to level up. So we agreed to run a two sequencing modules out of season 1 in order to get everyone the ability to hit Tier 3.
Ever consider running the adventure The Sunless Citadel in an Adventurers League format? I had the opportunity to DM it on Fantasy Grounds as a three part session over the course of May 1st through the 3rd at Virtual Kobold Con.
First off, Virtual Kobold Con was the result of a regional convention having to cancel their whole event and go online due to COVID-19. They were recruiting GM’s to run games over any virtual tabletop (VTT) to include; Fantasy Grounds, Roll 20, Tabletop Simulator, and even Zoom.
I saw a recruitment post on the Fantasy Grounds Adventurers League Forum looking for DM’s for the event. I felt this was exciting as I would be able to run multiple AL games over the course of one weekend. Then the light bulb came on. Why not run one of the D&D campaigns as an AL legal DDHC over the the three days?
After weighing some of the pro’s and con’s I decided to go with The Sunless Citadel out of Tales From the Yawning Portal (TYP). My rational is as follows:
- First, I only wanted to run the adventure over three sessions. A full campaign book would have had me at my computer non-stop all weekend.
- Second, The Sunless Citadel’s adventure kept the entire party in the same Tier if I required them to start at level 1.
After skimming through the adventure I felt if my table had 7 Tier 1 players there would be no problem getting through all the content. As it turned out our Friday and Saturday session took 4 hours a piece. Sunday was wrapped up in about 2 hours, but there was a little content in the dungeon the party decided to skip. I think 6 party members would have used up the entire 12 hours I blocked out.
It was a great decision to run the the module over 3 sessions. It was an even better decision to host a game at Virtual Kobold Con as the players at my table were phenomenal. There was the risk of not keeping all 7 through all 3 days the party was able to stick together all three days. It would not have been as much fun for me without them!
I look forward to playing at this event again next year!