Adventurers League on Fantasy Grounds DDAL09-02 Stopped at the Gate session log.
I just performed some backdating of my Adventurers League logs from the sessions I’ve been running on Fantasy Grounds. I utilize DM Logs at AdventurersLeagueLog.com and low and behold, I now exceed 100 total hours of DM time!
My most important message is at the end but there are a few thoughts I’d like to share based on this revelation:
- If it wasn’t for my players this would never have happened. The Fantasy Grounds and Adventurers League community have been amazing. I haven’t had a terrible session yet. Just different ranges from good to great. ( I have had some bad actors but it didn’t ruin any sessions yet)
- The people I have met have opened doors to things I didn’t imagine. Whether is was getting an invite to DM AL sessions at the Fantasy Grounds College or help review/edit content the guys at Triple J Gaming; I just pictured myself as a regular guy in the hobby.
- The hobby is definitely growing. So much so that it is painful to think about all the players out there that cannot find a virtual table to sit at and play DnD.
My last point brings me to my personal call to action. I want to be able to encourage a unified Adventurers League Virtual Tabletop hub for players to find games. Fantasy Grounds has its own forums and Discord system. Roll20, on the surface, has good LFG system, and Warhorn technically is available as well. With so many fractured forums/Discord channels/LFG systems I feel we as a community are letting down a large portion of our player base.
Please let me know what you think!
Dungeon Master Greg here, after logging about 100 hours as an Adventurers League Dungeon Master on Fantasy Grounds I wanted to go back and review past modules that I have run. There have been a lot of great adventures and moments but I wanted to start with one of my favorites.
Back in April I ran the Adventurers League Community Created Content Module CCC-DRUID-01 The Scourge Unseen by Jay Africa. It is a 3 part module for Tier 2 players. The first 2 parts blew me away. The fact that Jay encouraged players to use their real life knowledge of Forgotten Realms history and lore made for some amazing puzzles to solve.
There was no Fantasy Grounds .mod file with the purchase of the PDF. Depending on how comfortable your are importing a module from PDF to Fantasy Grounds may limit how much you get out of running this as a DM. The images of the maps and player handouts are a must for your players to enjoy the adventure. Preloading the excellent encounters is also highly recommended. The text can be read out loud to your group and is not really required, in my opinion, when creating the adventure in Fantasy Grounds. You can get away with sharing text in chat utilizing copy and paste.
I would say this adventure is the benchmark I hold other Tier 2 modules to. It has a good mix of puzzle/problem solving and encounters. It is a little light on NPC roleplaying/interaction but a good group with puzzle solving skills more than make up for that.
I look forward to running more of Jay Africa’s adventures in the future.
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